Avatar: The Last Airbender
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Avatar: The Last Airbender

The old war, a new generation. With the defeat of Avatar Aang, and of Ozai\'s airfleet, each nation is left vunerable. A new avatar has been born into the water tribes, and must restore balance to the world before it is engulfed in chaos.
 
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11/07/2013 : Update #2 had been released

 

 Special Abilities

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Mattias
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Mattias


Number of posts : 1908
Registration date : 2008-09-25

Special Abilities Empty
PostSubject: Special Abilities   Special Abilities Icon_minitimeTue Jul 05, 2011 1:21 am

Here is a list explaining what each of the special abilities are, their strengths, and the weaknesses that they cause. If you do not follow the weaknesses, it is considered G-modding which can result in the banning of your character.

Fire

  • Lightning Bending [f]
The ability to create and direct lightning in a certain direction. This does not grant the ability to redirect lightning. Cons: Once used, there is no control over the lightning, must be relativily still to release the lightning.

  • Lightning Redirection [f]
Being able to redirect any form of lightning. Does not require lightning bending. Cons: Requires the user to be mostly still

  • Lava Bending* [f]
The ability to manipulate lava. Cons: Must be close to a lava source

  • Combustion* [f]
The ability to trigger explosive detonations through an overdevloped third eye. Cons: Must have a third eye, any object that comes into contact with the third eye neutralizes your ability for a short time. Your normal firebending powers are limited

  • Heat Redirection [f]
The ability to channel heat from one source and send it to someplace else Cons: The heat has to go somewhere

  • Blue Fire [f]
Higher intensity flames. They can travel further without dissipating, and deal a great more damage and heat.

  • Blood Bending* [w]
The ability to bend the blood in another creature's body. Cons: Must be the full moon. Cannot use the ability on another blood bender

  • Healing [w]
The ability to heal wounds on somebody Cons: Can only heal, not replace body parts.

  • Condensation [w]
The ability to draw water from the air. Cons: The amount of water drawn depends on the environment. Deserts and the poles have little water in the air, while forests and marshes have a lot.

  • Plantbending [w]
The ability to manipulate the water in plants and therefore manipulating the plant itself. Cons: The plants must be alive, and have plenty of water

  • Compression [e]
Compression massive boulders into small pellets that pack a destructive punch Cons: Require great concentration. Hard to control the rocks once compressed. They have a lot of mass

  • Metal Bending* [e]
The ability to bend metal Cons: You can't bend it like you would rock, you mostly can crumple or actually bend the metal.

  • Sandbending [e]
The ability to bend sand. Cons: Sand has a relatively weak punch to it

  • Seismic Sense* [e]
The ability to sense people and objects without sight, giving 360 degree vision with anything touching the ground Cons: If it is not touching the ground, you can't see it. You can't see on water or ice.

  • Flying [f & a]
Using powerful jets of flame or air currents to propel oneself through the air Cons: requires a great amount of concentration, and can't be used over great distances

  • Weather Manipulation [w & a]
Manipulating the clouds with water or air to change the weather Cons: can only manipulate cloud cover, It can't create hurricanes or tornadoes.
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