When we set up a duel, are we allowed to add some kind of twist? Like i had an idea of a type of battle called Gamble Battle, where defence is key, and the damage is irrelevent. Basically, the rules would be that the first hit on a player knocks them out of the arena if they didnt put up a strong enough withstand, and 5-10 players could play.
I had another idea where you could set up a random terrain, giving advantage to any element, as long as it doesent make you always win.
Also, a even highhealth match would be somewhat fun. AKA each has 400 healt or something like that